Guide to Medical
What do you mean this is a job? (WIP)
Synthetic / Augmented Patients and you
Sometimes, instead of having somebody treatable via normal means, they'll have one or more robotic limbs, or even be a full-on synthetic.
When treating these, you'll have a few special things to keep in mind:
Robotic limbs are distinguished between full-on robotic (Augmentations, Prosthetics), and biomechanical (called Hybrid in the code).
The key difference between those two is that while fully robotic limbs block any and all attempts to inject or spray things on them, biomechanical ones have inbuild injection ports allowing hyposprays to inject medicine, though spraying will still not work, aswell as their bruises and burns still not being healed by chemicals.
What both types have in common is that healing chemicals have zero effect on them, although damaging chemicals generally still work. Treating toxins damage and suffocation works just how it works for your normal organic person though.
This means, in order to fix them, you will require a welding tool for bruises, and cable coil for burns. Surgery will also require different tools to be effective, generally one should have a full toolbelt on hand.
Just target their injured limb, apply cable coil / welder, and boom, they'll be down 15 points of damage of the respective type. They can also self-treat, though this takes far more time than being trated by another person, five seconds to be precise.
Now, sometimes you may encounter a most annoying message: The [limb] appears to have suffered severe internal damage and requires surgery to be repaired further.
This means that the robotic limb passed a damage threshhold, and therefore cannot be repaired past a certain damage level with normal means, save surgery, or nanites.
Fortunate, this is pretty easy to do: Just slam em onto the surgery table, target chest with your drapes, select the 'repair robotic limbs' option, and perform the surgery itself till the damage is healed.
The threshhold state will reset upon going below that damage, so you should be fine to repair them with normal means now you have done that!
Damage threshholds
This is a list of the damage threshholds, and minimum damage when passed, for all the existing robotic / biomechanical limbs:
Note that threshholds are handled seperately for brute and burn, which means even if a limb is well past its threshhold of brute damage, you can still use cable coil to heal their small burn injuries.
Name | Threshhold | Mindamage |
---|---|---|
Augmented, Head | 40 | 20 |
Augmented, Chest | 40 | 25 |
Augmented, other | 35 | 25 |
Prosthetic, all | 15 | 10 |
Advanced Prosthetic, all | 20 | 5 |
Biomechanical, all | 25 | 15 |