Clockwork Cult

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Версия от 18:06, 14 августа 2020; imported>DeltaFire (Clockwork cult wiki page - Version 1, work in progress. This is mostly just so I don't lose my progress.)
ENEMY
Servant of Ratvar

Доступ: Any access your previous job had.

Сложность: Hard

Руководители: Ratvar himself, your team, plus your Eminence if you have one.

Обязанности: Cog APCs, build a base, forget to gank the nerds, get stomped by angry mechs.

Руководства: This is the guide

Цитата: "Huh, I wonder what this glowy rune is fo-" "Chetr nyy hagehguf naq ubabe Ratvar!!"

Although Nar-Sie is powerful in her own right, she has a mortal enemy: Ratvar, imprisoned ages ago in a conflict and endlessly seeking out freedom. Trapped in a place that none can enter or leave, Ratvar has enlisted the aid of (un)willing servants such as yourself to free him.

If you have no idea what to do now you have been shown the light, you've come to the right place.

What the hell is going on and what is our goal?

Despite both the blood cult and this one sharing the common name of a 'cult', their only shared points are converting people (due to them being an conversion antagonist), aswell as aiming to summon their respective gods. First and foremost, as opposed to the blood cult, you are nothing without your allies. Whilst you may be able to hold your own in combat or evading alone, two or more servants together are quite a lot more powerful, as a lot of scripture is either useful to assist other servants, or even scales with additional invokers, with some requiring multiple servants chanting together to use. Coordinating with your allies and working together will make your success quite a lot more likely.

If you are a roundstart servant, you'll find yourself just like if you had signed up as your normal job, minus a cog symbol over your head, which you can use to identify allies, and some less-than-legal equipment in your inventory. For now you will have to keep your doings to the station itself, though lateron you will be able to link to reebe which has fallen into disarray in the eons of Ratvar's entrapment, though it will still make a fine place for building a base in relative safety.

Your final goal will be to construct the ark with a highly powerconsuming spell requing six servants chanting together, which will then, after activation, need to be defended for five minutes until it can bring forth the Justicar himself. Be aware that activating the ark will alert the entire station of this happening, aswell as periodically giving estimates of its location and slowly converting the station around itself. Be prepared and do not attempt to activate the ark without being well prepared, as the entire station will attempt to stop you from freeing Ratvar with any means possible.

Whilst this may seem an extremely daunting task, you also have some very useful tools and magic at your disposal.

The Clockwork Slab

This is THE most important tool in your arsenal. Never lose it, or if you do, get a new one from a fellow servant immediately, or even stash some slabs in places noone would expect them in.

Why is this thing so important, you may ask? Well, it is useful for the following:

  • Recital lets you recite scripture, which is used for a varity of purposes, be it healing allies, summoning equipment, structures or sigils, or even stunning soon-to-be converts
  • Recollection displays an ingame-guide for being a servant, which should link back here aswell. You can toggle between these two at will.
  • Up to five quickbind action buttons which allow you to recite scripture without having to open the slab interface, instead just clicking an UI button. Use this for scripture you feel you'll need alot.

They also generate a very tiny amount of power on their own. Every human servant should have a slab at all times! This is imperative for your success.