Космический Закон
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Global Rules | Rules - Main | Silicon Policy | Antagonist Policy | Space Law | Standard Operating Procedures | Staff Policy | Policy Configuration |
Some reminders
- Security is expected to make a best faith effort to understand Standard Operating Procedures as relevant to them. Expectations on brigging procedures, use of lethal force, arrest procedures and rules of engagement, and similar are contained within.
- Undetainable threats, per SoP, may be shoot to kill/neutralize with means necessary.
- Changelings in specific may be assumed to escape confinement.
- As a reminder, if someone is either seen teleporting and is resisting arrest, or teleports out from confinement/arrest to escape, they count under this. Same if they are unstunnable, almost unstunnable, or would put officers in extreme danger to engage nonlethally.
- Use lawyers when you have time. They’re there for a reason.
- For minor, nuisence-based crimes like Harassment, Disturbing the Peace, etc, be reasonable. If you go out of your way to be a dick, expect a quick jobban.
Interpreting the Law
- When choosing between different infractions of differing severities for the same crime, always choose the most severe one (e.g. While someone who has committed murder has technically also committed assault, you’d charge them with murder instead of murder + assault)
- Similar crimes that only differ in severity but are the same idea will generally have the same sub-code, with only the category code being different (e.g. 101 vs 201 vs 301 vs 401)
- Use good faith in charging for crimes - if uncertain of a higher or lower severity, err on the side of caution rather than chase a long/severe sentence.
- Take intent and malice into account when sentencing. Many of these laws do not always need to be enforced to the letter, and variance is okay. If someone is apologetic, they should probably be treated less severely than someone who has no remorse, etc etc.
- Use common sense.
- In cases where a credit fine is offered, security should opt for that over brigging unless there is a reason not to (see: repeat offenses, etc).
- The Head of Security and Captain have ultimate authority over law interpretations, unless it is clear that they themselves are intending to trample upon these laws without justifiable reasoning. While neither of them are entirely above the law, it is expected that their authority is respected up until it is no longer reasonable to.
- See Mutiny clause in main rules.
- This applies to the warden and regular officers if those people are not present, or if they allow it. See below.
- Do not jump to the maximum sentence or beyond without good reason, like someone being clearly obnoxious/malicious/refusing to stop.
- Security is allowed and encouraged to find alternative punishments where reasonable. Not every infraction requires an arrest. Things like making a vandal clean up what they did, having someone return stolen items, etc. That said, they should not indefinitely ignore crimes and the people committing them - remember your job.
- If you are using the maximum sentence as a guideline, if a time is specified, that overrides the recommended sentencing time unless otherwise stated. Anything else is assumed to be added.
- e.g. recommended 1-5 minutes, maximum for severe cases demotion - this means you can brig them for 1-5 minutes and/or demote them if following maximum.
- For things like assault/theft, each person assaulted/each area stolen from is one instance of the crime, respectively.
- Stealing 3 things from a room/department is still one count of theft. Hitting a person 3 times doesn’t give you 3 charges of assault.
- If a fine is provided, the fine replaces any brig sentence, if applicable. You cannot demand to pay a fine to not have security take something stolen from you or to ignore contraband.
Unless they’re corrupt, ofcourse. - Modifiers - Repeat Offenses - If someone is clearly continuing to do something that got them arrested and is not stopping, security may escalate to means necessary to stop them, including permabrigging until they agree to compromise.
- Permabrig prisoners should be moved to the transfer/escape shuttle for detainment at Central Command if possible.
- Demotion should generally be cleared with their head of staff first, unless they will clearly be a threat in their current department.
- Their head of staff (and in cases of 300’s, security) are free to demote them at will regardless if it is determined they will be dangerous or highly counterproductive to keep in their current department.
Martial Law
Entities possessing a threat large enough that law may not be reasonably enforced are considered dangerous to the crew and station as a whole, and are to be neutralized with any means necessary. - Blobs, swarmers, out of control self-replicating technology - Xenomorphs, zombies, dangerous biological infections - Nuclear operatives, hostile mercenaries and strike forces - Wizards, and generally insane maniacs rampaging with magical abilities (shaft miners sometimes fall into this) - Entities purely on the station to kill (slaughter demons, etc)
Laws
- Handy chart of severities and escalation for ease of use.
1xx | 2xx | 3xx | |
---|---|---|---|
x01 | Resisting Arrest | Sparking a Manhunt | Escape from Permanent Confinement |
x02 | Trespassing | Major Trespass | Infiltration |
x03 | Vandalism | Sabotage | Grand Sabotage/Terrorism |
x04 | Minor Assault/Battery | Major Assault | Attempted/Murder |
x05 | Negligence | Major Negligence | Manslaughter |
x06 | Insubordination | Failure to Execute Order w/ Serious Consequences | Mutiny |
x07 | Disturbing the Peace | Inciting a Riot | Rioting |
x08 | Petty Theft | Theft | Grand Theft |
x09 | Minor Contraband | Contraband | Major Contraband |
x10 | Obstruction of Duty | Illegal Blocking of Areas | — |
x11 | Indecent Exposure | — | Sexual Assault |
x12 | Harassment | — | — |
x13 | Operating Under the Influence | — | Brainwashing |
x14 | Excessive Force/Illegal Detainment | Exceeding Official Powers | Wrongful Execution |
x15 | — | — | Kidnapping |
100’s
200’s
Code | Crime | Description | Suggested Sentence | Maximum Sentence | Fine (If Applicable) | Notes | |
---|---|---|---|---|---|---|---|
201 | Sparking a Manhunt | Running from security/evading arrest in a way that makes them chase you for more than a minute or two puts you liable for this charge. | Up to 1 minute per 2 minutes running from security. | N/A | N/A | They have to qualify for resisting arrest with whatever they did for it to qualify as sparking a manhunt. Sitting in the bar refusing to come in by themselves to security quietly is not making security “manhunt” them, rather than things like maintenance chases. For this crime, suggested sentence is truly suggested - it is up to security to determine when to throw the book with this. | |
202 | Major Trespass | Trespassing in a dangerous or highly restrictive area. | 5-10 minutes | N/A | N/A | Bridge, Toxins Lab, Atmospherics, Engine Room, Brig, etc. Intent and reasoning matters! | |
203 | Sabotage | To deliberately cause damage to the station in a way that will cause harm or greatly hinder productivity. | 5-10 minutes | 20 minutes | N/A | Shocking doors. An isolated, small explosive charge. Deliberately breaching an area without reason. Anything bigger, repeated (e.g. planting X4 everywhere), or otherwise causing large amounts of carnage is considered Grand Sabotage/Terrorism. | |
204 | Major Assault | Causing serious injury or assaulting another crewmember with weapons. | 5 minutes, confiscate weapons | 10 minutes | N/A | Fistfights getting out of hand, running someone down with a toolbox/extinguisher, a shot or two with a regular laser gun, etc. Did not put the victim into critical condition. | |
205 | Major Negligence | Being negligent in a way that causes serious/harm to others. | 5 minutes | 10 minutes, demotion | N/A | Overdosing someone with medicine through carelessness, depressurizing an area by leaving airlocks open, leaving dangerous equipment out which are then stolen. | |
206 | Failure to Execute an Order with Serious Consequences | Refusing to follow a lawful order from a head of staff that results in serious damage, like death or destruction. | 5 minutes | 10 minutes, demotion | N/A | Blatantly ignoring orders to say, stabilize the supermatter, burning all the tech points on useless nodes in an emergency, etc. The maximum sentence can go way up in this case, as most of the time the person can likely be charged under sabotage as well. | |
207 | Inciting a Riot | Inciting violent or otherwise highly disruptive protest. | 5 minutes | 10 minutes, demotion | N/A | Telling people to greytide the brig because someone got arrested, calling for a revolution, etc. | |
208 | Theft | Stealing significant or important/dangerous objects from a department without permission. | 5 minutes | 10 minutes | N/A | Things that are limited in availability. Dangerous objects like guns. Looting engineering of their upgraded RCDs. Breaking into the RD office for the intellicard, etc. Even if an object is replaceable, the thief can be charged with Theft instead of Petty Theft. | |
209 | Contraband | Possession of dangerous and illegal objects. See contraband policy. | 5 minutes, confiscation of objects. | N/A | N/A | See contraband policy. | |
210 | Illegal Blocking of Areas | Blocking off and obstructing areas without valid reasoning. | 5 minutes | 10-15 minutes | N/A | Walling up areas, barricading off areas, etc, with no or flimsy reasoning. What they did/why they did it matters, if they’re belligerent there may be more escalation than even the maximum sentence. If injury or death resulted from it, apply manslaughter/murder and major negligence respectively. | |
212 | Harassment | Repeated, constant, and obnoxious attempts to aggravate another. | 5 minutes | 10 minutes, stripping of any access/equipment used. Injunctions, separating the involved parties until cooperation. | N/A | This is not the hurt feelings law. This is for cases of repeated, nonstop targeted radio harassment, someone stalking another around to aggravate them, falsely spreading harmful rumors (“x is a hostile agent”, “x killed someone”, etc) in order to cause drama against another. This is for repeated cases, whether simply asking someone to stop does not suffice. Injunctions are a tool here (i.e. ordering someone to stay off radio or cease contact). This is one of the few cases where security is expected to continually escalate confinement times and injunctions until the behavior is stemmed. On an OOC note, security players found to be abusing this clause to police simple cases of ‘hurt feelings’ will be dealt with harshly. | |
214 | Exceeding Official Powers | Abuse of authority, whether existant or nonexistant. | 5-10 minutes | Demotion | N/A | A head of staff trying to order around another department in an obnoxious, continual manner without a clear emergency. Illegal arrests and searches, or those done with little to no valid reasoning. Someone with access pushing the rightful employees of an area out to do it themselves, without reason. Access regulations are very loose; Just because you are allowed access to an area does not automatically mean you are the sole authority there. Also applies to heads of staff/otherwise giving out illegal or clearly unreasonable orders. |
300’s
Modifiers
Situation | Description | Modification |
---|---|---|
Re-Education | The removal of hostile brainwashing such as conversion into a revolution or a cult. | Nullification of all charges for behavior from their time inducted into said element, usually immediate release. |
Self Defense | The reasonable protection of oneself, one’s colleagues, and one’s workplace. Intentionally getting into or sparking fights does not count, as well as cases of gross over-escalation (killing someone for a mild strike, etc). | Nullification of charges involved, usually immediate release. |
Cooperation with prosecution/security. | Being helpful to the security team, revealing important details during questioning, providing names of other perpetrators | -25% to sentence time. |
Surrender | Confessing what you’ve done and taking the punishment, and surrendering to arrest. Getting arrested without putting a fuss is not surrender - you have to do this of your own accord. This somewhat counts for cases where someone has been resisting arrest and decides to come quietly, but less so. | Usually -25% to sentence time. Should be taken into account for interpretation of charges and punishment in general. |
Immediate threat to prisoner | The singularity is eating the brig, a cell got bombed, etc. | If you can’t relocate them to a safe area, non-permabrig prisoners should be released entirely. |
Medical reasons | Prisoners are entitled to medical attention if sick or injured. | Suicide doesn’t count. Medical personnel can be called, or the prisoner can be escorted to the medbay. The timer continues to run during this time. |
Repeat Offender | If a convict reoffends in the same way (especially if they are blatantly being annoying on purpose or clearly doesn’t care), they may receive a harsher punishment. A permabrig sentence isn’t out of the question (at the discretion of security’s leaders) if someone is constantly making security arrest them. | Additional brig time, usually up to and including doubling of their last sentence. Use common sense for this. Permabrigging until they agree to compromise isn’t out of the question for multiple repeats. |
Aiding and Abetting | Knowingly assisting a criminal is a crime. This is including but not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking them out, harboring them to hide them from security, healing up someone shooting security, etc. | Up to and including the same sentence as the person they aided. |
Escaping from Confinement | Escaping from a brig sentence is an immediate timer reset. | Sentence timer reset. |
Contraband Policy
When dealing with contraband laws, intent and reasons provided for having something should be taken into account. Each section contains examples, but not the absolute list of what is considered contraband. Security is allowed to interpret as needed. - If someone does anything bad with said contraband, they are obviously charged for that too. Getting found with a powersink might not be a permabriggable offense, but being suspected of using it sure is! - Contraband is allowed inside certain departments. e.g. chemistry having narcotics for so-claimed research purposes without distribution, science having dangerous gear inside (which they legally acquired), etc. Running around the halls with it in open display, is another case. - Provided the correct reasoning, contraband may be excused - Having weapons out in an emergency like a shocktrooper boarding, utilizing chemicals as stimulants in emergencies/times of need. For these cases, the contraband policy is more aimed at passing things out willy-nilly. - Prior permission may be sought from whomever is in charge of security to have permits for these items provided valid reasoning.
Level One
Devices considered disruptive and mildly harmful to possess without reasoning. - Butcher knives outside of the kitchen - Running aroud in high grade armor outside of emergencies (cargo passed out SWAT suits again!) - High grade narcotics like methamphetamine, crank, bath salts, etc being distributed. - Space lube and similarly disruptive chemicals. People spamming “cheese” reactions everywhere, etc etc. - Stolen technology disks - Low level and non weaponized slime cores - Unmarked “floor pills”.
Level Two
Devices which are dangerous to possess without reasoning. - Blatantly mislabelled chemicals/medicine - Poisoned food, similar - Guns - Stunbatons - Harmful or unmarked low-yield grenades (small explosives, etc, not falling into level three) - The CE’s PDA password - Dangerous melee weapons the user has no need of (energy cutlass, spears, etc).
Level Three
Devices which are highly dangerous to the crew as a whole to possess without authorization. A scientist having a TTV outside of science for example, still counts under this unless they are strictly transporting it from place to place. - High yield explosives - Dangerous, militarized grenades (“Hellfoam”, gaseous incendiaries, biological/chemical foam, etc far beyond a small explosive/some hot air) - Theft of the Nuclear Authentication Disk, or worse, somehow having an actual nuke - Upload boards/circuits - Syndicate contraband clearly used to kill, with examples being the iconic energy sword, .357 revolvers, power fists, etc - Power sinks, similar mass-sabotage devices - Spells like Disintegrate - Harmful magical tomes and artifacts (heretic blades, tomes, living hearts, etc)